

Continue across the wooden plank bridge to find a new safe room. Turn around and pick up the burner grip from the next trash can - this is the first part of your new weapon. Turn right and check the garbage cans for handgun ammo and some chem fluid. The sculpture is missing, so you’ll have to find that. Pick up the old house map from the dresser on the left and get the burner fuel from beneath.Ĭontinue into the gallery room where you solved the spider shadow puzzle. Go through the door to the hall with the crate (where Mia hid from Marguerite the first time). Don’t try for the locker yet - we’ll get back to it soon enough. Sprint through, keeping to the right - there’s a swarm on your left - and kill the giant bugs on the wall. The mold-and-TV room has been replaced with a hive-and-TV room. Before you go into the room, sneak around to the left to pick up some 44 MAG ammo on the ground next to the hole in the floor. Turn left and follow the same path you took when you were here as Mia. Check the floor to your right for a hint about some exciting times to come. Use your knife to take out all three - the third one is behind the door on your left. You can shoot them, but they’re really not worth the bullets. Inside, you will see your new enemy for this area - gigantic bugs (or regular-sized bugs for Louisiana). Smash the second crate if you’re in need of a pile of bugs. Before you go through the main doors, smash the first crate on the right for some handgun ammo. Cross the doll-lined bridge just like Mia did. You’re going to be retracing a lot of the steps from the Mia tape in this section. On your way out, Zoe will call again with information about where you’re going next. This is, sadly, not enough for the Magnum, but it is enough for a stabilizer, which decreases your reload time. Pick up the antique coin from the table by the 44 Magnum. The three bird cages - two right in front of you when you walk in and one on the table to your right - are where you spend your antique coins.

(Sadly, you can’t reclaim any ammo already loaded into the G17 - we tried.) Use the repair kit to turn this into an M19 handgun, which is more powerful than the deputy’s G17 handgun that you’ve been using. Pick up the broken handgun from the bed to your left. The trailer in the middle of the yard is your next safe room.

Turn left on the porch and take it to the far end to pick up a green herb and some gunpowder.

Well, not escape, per se, but at least you’re outside.
#Resident evil 7 repair kit install#
Take the red dog’s head upstairs and install it into the Cerberus door to escape.
#Resident evil 7 repair kit full#
Full Resident Evil 7 guide table of contents.
